Backgammon rules
Backgammon is a simple game to learn but very hard to master. The playing time for each individual game is short, so it is often played in matches (3, 5, 7 etc.)
Each side of the board has a track of twelve adjacent triangles, called points. The points are numbered from 1 to 24, with checkers always moving from higher-numbered points to lower-numbered points (The two players move their checkers in opposite directions, so each player's points' numbers are different).
Points one to six, where the player wants to get his pieces to, are called the Homebase. And after moving all of his checkers to the homebase, the player may bear them off of the board (note that the remaining checkers must be only in the homebase even during the bear off) Points seven to twelve are called the outer board, points thirteen to eighteen are the opponent's outer board, and points nineteen to twenty-four are the opponent's Homebase.
When the game begins, each player get to roll a dice. Whoever rolls a higher value starts his first turn using the numbers on the already-rolled dice. In case of the two players roll the same, they roll again. The players alternate turns and roll two dice at the beginning of each turn after the first.
During the game, the players must play both dice whenever possible, move checkers the number of points showing on each die.
If a player has no legal moves after rolling the dice, because all of the points to which he might move are occupied by two or more opponent's checkers, he give up his turn. If he has a legal move for one dice only, he play only that dice. (If he has a legal move for either dice, but not both, he must play the higher number.)
If a player rolls two of the same number he plays the number shown on the dice four times, instead of two. A checker may land on any point occupied by no checkers or by friendly checkers. Also it may land on a point occupied by only one opponent's checker (a single checker is called a blot). In the latter case the blot has been hit, it is placed on the bar, the elevated separater between the two halves of the board. A checker can't move to a point occupied by 2+ opponent's checkers. so no point can be posessed by checkers from both players.
Checkers on the bar come back into the game through the opponent's home field. A roll of 1 allows the checker to enter on the 24-point, a roll of 2 on the 23-point, etc. A player with one or more checkers on the bar may not move any other checkers until all of the checkers on the bar have re-entered the opponent's home field.
When all checkers are in your Homebase, you are ready to bear them off. bear off a checker from the 1-point using A roll of 1, use 2 for the 2-point, etc. A number may not be used to bear off checkers from a lower point unless there are no checkers on any higher points.
The player who bear off all checkers first win. If one player has not borne off any checkers by the time his opponent has borne off all fifteen, he has lost a gammon, which counts for twice a normal loss. If a player has not borne off any checkers, and still has checkers on the bar and/or in his opponent's home board by the time his opponent has borne off all fifteen, he has lost a backgammon, which counts for triple a normal loss. sometimes checkers on the bar mean quadruple loss.
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